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- class Enemy extends MovieClip
- {
- var _damage;
- var _life;
- var _holdMovement;
- var enemyIncrem2;
- var enemySetBase2;
- var _dead;
- function Enemy()
- {
- super();
- this._damage = 1;
- this._life = 2;
- this._holdMovement = true;
- this.enemyIncrem2 = 0;
- this.enemySetBase2 = _global.FPSforTweenClass * 1;
- this._dead = false;
- }
- function onEnterFrame()
- {
- this.rotateEnemy();
- this.enemyShoot();
- this.enemyDie();
- }
- function enemyDie()
- {
- var i = 0;
- while(i < _root.arrBullets.length)
- {
- var ObjRef = eval("_root." + _root.arrBullets[i]);
- if(this.hitTest(ObjRef._x,ObjRef._y))
- {
- if(!ObjRef._enemy)
- {
- var rotRan = 1 + Math.floor(Math.random() * 360);
- if(this._life >= 1)
- {
- var hitAnName = "shield_hits" + _root.getNextHighestDepth();
- _root.attachMovie("shield_hits",hitAnName,_root.getNextHighestDepth());
- _root[hitAnName]._x = ObjRef._x;
- _root[hitAnName]._y = ObjRef._y;
- _root[hitAnName]._rotation = rotRan;
- }
- if(this._life > 0)
- {
- _root.removeCallback(_root.arrBullets[i]);
- _root[_root.arrBullets[i]].removeMovieClip();
- _root.arrBullets.splice(i,1);
- this._life--;
- }
- else
- {
- this._dead = true;
- _root.removeCallback(_root.arrBullets[i]);
- _root[_root.arrBullets[i]].removeMovieClip();
- _root.arrBullets.splice(i,1);
- var deathAnimationName = "death_" + _root.getNextHighestDepth();
- _root.enemyLayer.attachMovie("enemy_1_death",deathAnimationName,_root.getNextHighestDepth());
- _root.enemyLayer[deathAnimationName]._x = this._x;
- _root.enemyLayer[deathAnimationName]._y = this._y;
- _root.enemyLayer[deathAnimationName]._rotation = rotRan;
- _root.ReportEnemyDeath(this._name);
- this.removeMovieClip();
- }
- }
- }
- i++;
- }
- }
- function dieNow()
- {
- trace("die now called");
- _root.killAllAnimations(this._x,this._y);
- this.removeMovieClip();
- }
- function rotateEnemy()
- {
- if(!this._dead)
- {
- var _loc3_ = new Vector();
- _loc3_._x = _root.pointer._x - this._x - _root.enemyLayer._x;
- _loc3_._y = _root.pointer._y - this._y - _root.enemyLayer._y;
- var _loc4_ = Math.atan2(_loc3_._y,_loc3_._x);
- var _loc5_ = 360 * _loc4_ / 6.283185307179586;
- this._rotation = _loc5_;
- }
- else
- {
- this._rotation = this._rotation;
- }
- }
- function enemyShoot()
- {
- if(this.enemyIncrem2 >= this.enemySetBase2)
- {
- var _loc3_ = new Vector();
- _loc3_._x = Math.cos(3.141592653589793 * this._rotation / 180) * 7;
- _loc3_._y = Math.sin(3.141592653589793 * this._rotation / 180) * 7;
- _root.shootEnemyGun(_loc3_._x,_loc3_._y,this._x + _root.arena._x,this._y + _root.arena._y);
- this.enemyIncrem2 = 0;
- }
- this.enemyIncrem2 = this.enemyIncrem2 + 1;
- }
- }
-